Happy Friday! The thirteenth!
“…thanks to data provided by NASA’s Lunar Reconnaissance Orbiter spacecraft.”
Some great footage and analysis here. Sent along by many, many subscribers.
This virtual stuntman could improve video game physics
“It can kick. Punch. And even flip.
“UC Berkeley researchers created a virtual stuntman
“that could make computer animated characters more lifelike.”
So fascinating. I love the segment where they show it trying to practise. It made me spit water. ๐
Much more information here.
Couch Wisdom: Questlove on J Dilla’s sampling technique
This segment just covers a tiny, tiny portion of beats created by Dilla. If you’re a fan, or a beats nerd, the full interview is 2 hours and I recommend it.
“Cars are everywhere in the movies. Why are filmmakers so obsessed with automobiles?”
Sort of making the rounds. It’s an interesting little piece about the choices and motivations for putting a specific car in a specific scene.
Thanks for watching along at home, Friday peoples!
Have a lovely weekend!
ad